This weapon is empowered by flickering flame. Business, Economics, and Finance. A creature can take this damage no more than once per. So things that generally affect melee or ranged strikes (so far) don't effect spell attacks. Light is stationary, unless cast on a movable object, and unless the movable object can move on its own, it's still only as mobile as a regular torch. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. Critical Success The bolt deals double damage, as well as persistent fire damage. If you use a Spell Repertoire, don’t bother learning this. By necessity, the first rune must be +1 (or striking, technically, since it doesn't "require" a Potency rune like Property runes do. The level of the caster doesn't matter (though you can use it to estimate the level of the effect). You get 3 Amp-able cantrips at. Critical Success The creature is unaffected. A creature attempts only one save, even if the flame passes through it multiple. Oddly Continual Flame lets you generate a lot of cash if. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. Creation. Traditions arcane, divine, occult, primal. Prerequisites expert in Medicine. New comments cannot be posted and votes cannot be cast. Dungeons are rife with devious traps meant to protect the treasures within. The question is, how much is "your spellcasting ability modifier" in this case:. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. , Victoria, British Columbia. It’s per the Vision rules. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. For OP, the rules on Bleed in the very last sentence state, "Bleed damage ends automatically. Traditions arcane, primal. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty. For comparison, a 9th level Acid Splash does 4d6 (14 average) damage, plus spellcasting modifier and 5 splash. 99 Bundle price: $2. (Part 2 of. 1: Brightness (Sp) dancing lantern APG 3/day, continual flame 2/day, or daylight 1/day 2: Healing Sunburst (Su) You can transmute the sun’s burning rays into brilliant, healing fire. Sunlord Thalachos is Sarenrae’s favorite angel, serving as her liaison to the mortal world, the hosts of astral devas, and the ranks of other celestial rulers. Darkness H: Suppress all light in an area. Magus. At high levels, more powerful counteract effects are required to counteract it. 2 The light for a daylight spell is bright light. Just go through the list of deities, pick out a god with either. Fusing more for getting passive benfits and drawbacks of stance, if both give attack you choose one, if one crane stance or moutain then you can only do their attack. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Description A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area. i also enjoy prepared casting. It makes it harder to counteract it. 51. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Range touch; Targets 1. The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. 10 min. A creature attempts only one save, even if the flame passes through it multiple times. Cleanse Air H: Make air safe. PHB p. Range 30 feet; Targets 1 creature. Continual Flame. Our menu is created to cover a. Firework, Flame Fountain. Continual Flame H: A magical flame burns indefinitely. . This is really just a minor convenience change. Run first game of pf2e in VR and recreated first part of Beginner Box. Magical Weapons. So to do a normal weapon attack and Produce flame it would be something like this: Two Actions - Produce Flame at -5 as it is now the second attack. 573 4. An everburning torch is one of the most common applications of permanent magic. After you attempt to Treat a Poison for a creature, you can’t try again until after the next time that creature attempts a save against the poison. 198 1. 0, supports Broken Tusk Moon, the first part of the adventure! You will have to add art to the non AP specific creatures/ tokens. Bonus round: use Heighten Spell to about 4th level so your light pouch trumps deeper darkness. To clear up a misconception first, a magical weapon is defined as any weapon with any rune on it. This hollow metal or wooden tube contains slow-burning powder. A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. Light. The flame remains there for the duration and harms neither you nor your equipment. It’s hard to find someone who can cast higher-level spells, and uncommon spells. The innate level is incorrectly reported as 3 by the in-game description. You gain resistance 5 to acid and fire. With the reduced casting time and boosted damage, you could cast Produce Flame 3 times per turn and the Multiple Attack Penalty would become a problem. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). Quest for the Frozen Flame Player's Guide Product Page Paizo Store Release Date 12/20/2021 Product Line Adventure Paths Source Group Quest for the Frozen Flame Backgrounds [6] Broken Tusk Recruiter, Ex-Mendevian Crusader, Mammoth Herder, Megafauna Hunter, Northland Forager, Songsinger in TrainingUnder Innate spells it says "The ability that gives you an innate spell tells you how often you can cast it -usually once per day- and its magical tradition" but then right after that it says "Innate cantrips are cast at will and automatically heightened as normal for cantrips unless otherwise specified. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. The duration of a spell is how long the spell effect lasts. Heightened (+1) You restore an additional 1d4 HP to your allies and deal an additional 1d4 fire. The weapon deals an additional 1d6 fire damage on a successful Strike. To keep from repeating others, here's 3 more that I utilize. Flame Tongue (Greater) Item 17. It doesn't need oxygen, react to water, or generate heat. This is my potential 5th lv PF2e Ranger. Important feats: Scroll Thaumaturgy, Natural medicine, Ward medic, Continual recovery, Poultice preparation. Crossbow. The effect looks like a regular flame, but it creates no heat and doesn’t. PF1E v PF2E Grease Spell Area? PF1E Grease spell: Target Area = 10 foot square PF2E Grease spell: Target Area = four contiguous 5-foot squares. The good thing about the 2e version is that the sphere doesn't have a. Yep, you are correct. 3d6 sustained at level 3 is a good way to stretch your limited slots and enemies don't have quite so much health yet. In this case, I think the listed party can get by with the Champion's Lay of Hands for out of combat healing, but it's definitely less efficient than Ward Medic and will consume a lot of out of combat time. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. There's no Activate action on a torch, you need to have some way to set it on fire. A 1-inch knife can do a lot for its size. Aquarium Lamp, Bioluminescence Bomb, Bottled. Cast [two-actions] somatic, verbal. First figure out the level of the thing you are dispelling. Druid: Close enough to the PF1e Version. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. It's intended to resemble will-o'-the-wisps. A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. You wield this blade-like beam as if it were a scimitar. You gain the wildfire order spell. To my knowledge. Price 1,800 gp (plus any cost required to cast the specific spell) Spellcasting services, listed on Table 6–15, are uncommon. Continual flame is not removed by dispelling. When you activate the sword to cast produce flame, the spell is 9th level. Either way, they can gain the benefits of resting only once every 24 hours. Source Core Rulebook pg. Source Core Rulebook pg. If a spell’s duration is given in rounds, the number of rounds. Attack/Save. Light spells counter and dispel darkness spells of an equal or lower level. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Item 1. @kitmittens. Heck, even human for a free general feat (Canny Accumen because Oracle saves are pretty bad) and a free reach spell is incredibly more valuable than +2 damage on a Fireball. Feat 2. Item 15. You gain a vague glimpse of the future. Continual Flame H: A magical flame burns indefinitely. When you want dark, revert it. A spell might last until the start or end of a turn, for some number of rounds, for minutes, or even longer. Your choice of element (s) determines which impulses you can access. And ten feet's a bigger area than you'd think; look at just about any room in your house. Strength of Thousands is probably second because it is. The release of the Beginner Box on Foundry VTT has been specifically timed to precede the community driven Beginner Box Day event occurring the weekend of April 23–24, 2022. 551 4. This otherwise normal torch has a continual flame spell cast on it. Once per day, when the wielder hits a creature with the lantern, she. Pathfinder 2e. Fire wisps are sizzling spheres of flame and ash, perpetually crackling and shimmering with heat. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Hands-free, and only as stealable as any belt pouch. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). 2. Creation: A spell that permanently creates something physical without a material cost is usually a bit overpowered. Also, shout out to u/lumgeon for letting me use a quote of theirs from their quick guide to oracle mysteries. Price 15 gp. Components: V S M (Ruby dust worth 50 gp, which the spell consumes) A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Leadership Rules. ; Archon Magic: Continual Flame is situational, but Shield Other is a great option for durable characters with lots of hit points who typically don’t have access to it. Duration 1 minute. Contingency (7th level): Get another's spells effect to occur under a specific scenario. With a misleading flourish, you leave an opponent unprepared for your real attack. Entire description of Darkness (Player's Handbook, page. In 5e, a well made Wizard (like the kind advocated by gamers like Treatmonk) are going to be overwhelmingly powerful throughout the entire run of a campaign. For those new to PF2e on Foundry, we had an amazing tool that has finally been updated for V10 called PDF to Foundry. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady Nanbyo, or the elemental lord of fire Ymeri. Characters require 8 hours of sleep each day. Just ask any scout/boy scout. The effect looks like a regular flame, but it creates no heat and doesn't use. The DC of the dispel check is 11 + the caster. Spell 2. If it´s momentary, there is no coherence in ever mentioning ¨continually¨. With Continual Recovery, you can repeat the treatment every ten minutes, instead of waiting an hour. Source Core Rulebook pg. e. At dusk she cast continual flame on the Plaguestone and stood atop it, proclaiming the town reincorporated into Cheliax. Spell 2. Permanent: Dancing lights (torches) 20 ft. I consider daggers to be more useful for their out of combat and roleplay uses, although light hammers are up there for smashing things. If you want to garentee dim light hire a cleric to cast an eclipsed continual flame on a piece of your gear. View all types of animals and gear. If you take any damage from a fall, you land prone. 227 of the Player's Handbook) is a touch spell. A 3rd or higher, though, would continue to shine without impairment. ConstructionAdventurer. . Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. Here is page with differences between pf2e and 5e. 27. During the casting of this spell, ask about the results of a particular course of action. Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk, ki master, and zen archer. Even if the spell is in your repertoire, this is a flat upgrade. Contrast those to Silence "Area: 20-ft. The line 'Magical light sources only increase the light level in an area if they are of a higher spell level than darkness' suggests that a cleric, oracle or inquisitor-cast Continual Flame will beat Darkness but a sorcerer or wizard-cast Continual Flame won't. Description. 25 gp a year. If you can, find an NPC spellcaster to cast this for you or buy an Everburning Torch for 15gp. This would allow you to boost your spells by "providing" the components, doing things like adding 1 point of damage to an elemental spell, or boosting your caster level by 1 or more for spells of a certain school. For instance, if you’re using a normal longsword, you’ll roll 1d8. Item 1. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. 4. You automatically critically fail Perception checks that require you to be able to hear. This is similar to something I am planning for our longterm campaign for PF2E. You can cast glitterdust and remove paralysis each once per day as 2nd-level divine. (This is a better option for spontaneous casters or offensive light based caster, as Heighten Spell Metamagic can do the same but for any SL) HopeFox. Continual Flame Spell 2. 0. Continual Flame: It has more than doubled in price and there are bafflingly heightened (and more expensive) versions up until tenth level spells. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire damage. You can drastically increase the heat against adjacent targets. All that, and it does the same damage as Electric Arc, Produce Flame, and Ray of Frost, all of which have more utility. 327 4. Source Core Rulebook pg. It's pretty bad. 43. By RAW, the same can be said for Produce Flame and Ray of Frost (Acid Splash is notably different). An Ioun Torch is Continual Flame cast on a burnt out Ioun Stone. 2. PF proficiency will increase every level automatically because you add your level to it. Your movements become clumsy and inexact. 3 rounds so that's 40 damage average on a crit). 450 4. )In terms of build (5lvl by far): 10 healing potions a day, easy wound removal, chalice healing for faster between-battles-recovery, Soothe and Heal scrolls for spare money when things go crap. Backgrounds. are against fire immune monsters are you half-fucked. Unspoiled wilderness and uncharted lands represent an opportunity for exploration and the discovery of ancient secrets, lost treasures, natural wonders, and the remote lairs of terrible beasts. Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress them. CryptoBattle medicine is about gaining the ability to provide some hp healing in 1 action, instead of 10 minutes. And in PF1, even if your light got disrupted for some reason, there was nothing stopping you from casting it again. Serithtial glows with the equivalent of a continual flame, but its wielder can extinguish or ignite this glow as a move action. All weapon and unarmed attacks by you. . The next granted spell you cast will be an ice spell. 59 Format: Watermarked PDF: Grufus Tinker is hosting a feast to honor the rediscovery of the Golden Banner, a holy relic key to the history of Greenport. Source Core Rulebook pg. Skill increases are limited, and you have to make choices about what skills to raise. Duration 1 minute. If its font of consecrated crystal and metalwork is filled with holy water,. You create a shroud of darkness that prevents light from penetrating or emanating within the area. A spell cast at a higher level is a spell of that level (for that casting). The burned out ioun stone is not priced in 3. Traditions arcane, divine, primal. Staff of Frost and Flame: This +1 darkwood quarterstaff is imbued with elemental powers: one end blessed by fire, the other powered by ice (as per the Flaming and Frost enhancements). The only problem with Produce Flame is the fact that it’s a fire-based spell. . Range 30 feet; Targets 1 creature. daylight: Nice to have, but situational. It might be worth the time to research a spell that mimics what Continual Flame does but twice as bright as a torch, and you could probably get away with making it less than the +3 level increase widen spell would have given it. 7% of all the ancestries. Big thing for the Oracle comes online at level 4: Divine Access. Flame Oracle Disappointment. 0. Source Core Rulebook pg. 294 4. Make a spell attack roll against your target's AC. Dull gray aeon stones have no resonant power. • 9 mo. Source Core Rulebook pg. You zealously monitor a patient’s progress to administer treatment faster. Usage held in 2 hands; Bulk L. An everburning torch is one of the most common applications of permanent magic. Continual Flame. Description. Description. While you're in Stoked Flame Stance, you have cold and fire resistance equal to half your level, and any creature that hits you with an unarmed attack, tries to Grab or Grapple you, or otherwise touches you takes fire damage equal to your Wisdom modifier (minimum 1). Age Category: This is the age category's name. It smells faintly of soot and glows as if lit by embers. Cauterize Wounds: Seal bleeding wounds with flame. In the case of continual flame I agree it isn't a big deal since there is a 75 gp item that does the same thing. When you light the fuse (a move action), it creates a 3-foot-long, blazing fountain of red-hot fiery sparks. I'm preparing to run a Pathfinder 2e game with an alchemist player and trying to fully understand persistent damage to prepare. Worship of mahathalla also has HUGE payoff if you can justify it Reply. Out of these 36 Ancestries, 7 have Darkvision by default. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. The functionality of the PF2E character sheet alone is reason enough to switch. Source Pathfinder #176: Lost Mammoth Valley pg. Source Core Rulebook pg. Source Core Rulebook pg. When you take persistent damage, you don't apply it until the end of your turn. Though resting typically happens at night, a group gains the same benefits for resting during the day. Daylight : A Continual Flame, Light, or even a torch is typically sufficient, but sometimes you need to light up larger areas like dark battlefields or massive caverns. Inner Fire (SoM) Feat 6. In fact, spells that have an ongoing effect on movable objects (that are not weapons) are very rare. Assuming it has trained proficiency 1, it need a +2 spellcasting ability. This spell creates a fog bank like the one produced by the solid fog spell, and the fog is suffused with bright light, equivalent to the continual flame spell heightened to 4th level. This is a comprehensive build guide for the oracle class. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. Beacon in the Dark (PF2e) Regular price: $3. 0. 2: 120 ft. Source Core Rulebook pg. You missed the most. So. Metal Carapce/Iron Flame at level 1. You don't have to learn magic to use. Cleric: Close enough to the PF1e Version. The tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. While the Spear of the Destroyer's Flame is in your possession, you gain fire resistance 20. Focus 1. This is the case. The second through sixth books create a whimsical sense of exploration while keeping an eye on the main villain and issues. Battle Medicine and Treat Wounds are two separate actions to take. Darkness H: Suppress all light in an area. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). ago. So taking Hydraulic Push as signature allows the character to cast it as either a 1st level spell or a 2nd level spell (at character level 3). It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). 633 4. Level 9. which isn't a guarantee). A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Produce flame is a little underpowered, but d4 persistent damage is absolutely brutal and likely to cause action loss to put it out, so it is very much a crit fishing cantrip, which probably isn't worth doing at two actions, but if it was a one action spell that did not add spell casting attribute to damage and then have its heightening. Since healing is the most sought after spell service, I think, I'd like to say that I will have a party of level 1 characters pay 3 gold for a party heal. Oh this is interesting. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. A. 0. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using. More details on the Scroll of Continual Flame can be found at Continual Flame Spell Details Detect Magic Aura. 10 min. Continual Flame (2nd level) Flaming Sphere (2nd level) - the sphere itself; Heat Metal (2nd level) - within the metal itself; Flame Blade (2nd level) Fire Shield (4th level) Wall of Fire (4th level) Incendiary Cloud (8th level) There are also other fire spells which do not start fires, such as Chromatic Orb (fire) and Flame Strike. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. Range 120 feet; Targets 1 spell effect or unattended magic item. Most characters gain skill feats at 2nd level and every 2 levels thereafter. Range 120 feet; Targets 1 creature. Continual Flame H: A magical flame burns indefinitely. A 1st level Continual Flame is snuffed out entirely by a. A continual flame can be covered or hidden but not smothered or quenched. Of those, Age of Ashes should be approached with caution as it is the first one made while the system was still in development. Azata Magic Feat 9. This torch sheds light constantly, requiring no oxygen and generating no heat. Number 13, 'elemental appearance,' would make the hammer appear to be made of fire but not grant any mechanical benefits. Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it. Just remember that there is only one "Spell Attack Roll" and any mention of range it just letting. Damage/Effect. You feel a kinship with flames and can use them for succor and destruction. The main appeal of Natural Medicine would be if you were planning to increase your skill level in Nature. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. The character reduces the severity of the doomed and drained conditions by 1. Cup of Dust Y: Causes a creature to become dehydrated. Flame Wisp on the other hand is guaranteed to do some damage as long as you land a few strikes. Prerequisite(s) expert in Medicine. Discussion. In theory you could touch an opponent's helmet and a flame would spring forth, potentially blinding them (with no save and no attack roll). +1 means every spell level. To extend the list, let's check out Low-Light Vision. So, my main group of PF2e buddies is going to be starting Ruby Phoenix in the next few months, and I've landed in the role of healer. #1. 0 Utility. For continual flame cast by a Wiz3, this works out to 110 gp. To understand the importance of the Medicine Skill in PF2 it is necessary to understand a bit about healing. Persistent damage comes from effects like acid, being on fire, or many other situations. Player Builds. 0. Dancing Lights can be used much more creatively, and its utility cannot be easily replaced by a torch. A 19. Immunity to Battle Medicine and immunity to Treat Wounds are not the same thing. For example, Dispel Magic needs to be heightened to counteract a spell of. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses. Optional rules for casting heightened continual flame; A random light source generator; 3 new magic items, like the intelligent lantern Obo the Illuminator; 5 new monsters, including living prismatic sphere and radiant drake; This is the Pathfinder 2e version of the product. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. 25 gp a year. Signature Spell allows you to heighten (or lower, technically) a spell. 7% of all the ancestries. Sure, you could detect poison on it of cast Lock on it, but those serve no practical purpose like continual flame does. Continual flame: 20 ft. 0. Human Heritage: Half-Elf, Elf Atavism (cavern elf grants Dark Vision). No spell does anything useful on an object. Durations. A free update to the PDF! r/Pathfinder2e. the spell is likely a bit of a misprint, since the COST part of the block (which usually lists expended materials) lists a focus, which is normally listed as a REQUIREMENT instead. However, theoretically, a 2nd-level Continual Flame spell cast with a 3rd-level spell slot could create light equivalent to a torch that would partially illuminate the Darkness but not permanently dispel it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also spell is uncommon+ if it can be useless or it can be hard to run as GM. Cantrip light; 2nd continual flameFlaming Sphere Spell2. Activate [two-actions] command, Interact ; Effect A bolt of flames scorches out from the relic. These creatures are often found in larger settlements or living alongside genies on their respective planes. 0 Release Video changelog and Kingmaker. Cast [three-actions] material, somatic, verbal. I created a (now well out of date) explanation of the modules I use and why. When you re-cast flame wisp, you will have 3 wisps. * - (ruby dust worth 50 gp, which the spell consumes) So, if you have a Continual Flame heightened to 5th level, it won't be suppressed by a 4th level Darkness spell. upvotes. A magical flame springs up from the object, as bright as a torch. You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). However, "divine energy" isn't exactly a real thing, so it can have any property your GM. Make a spell attack roll against your target's AC. A 1-inch knife can do a lot for its size. Creatures within the fog bank are dazzled as long as they remain within the cloud and for 1 minute thereafter. Source Core Rulebook pg. The flame can be covered or hidden, but can't be smothered or quenched. Spell List elemental. In addition to Battle Medicine, the Continual Recovery and Ward Medic skill feats (both level 2 and requiring expert in Medicine) will. Attempt a Medicine check against the poison’s DC. Each creature it passes through takes 1d6 fire damage with a basic Reflex save against your class DC. Additionally, once per day, as a free action, you may apply the Energy. 5gp. You're trained in Acrobatics. Instead, cast a 2-Action spell like Fireball which requires a save and spend your third Action to cast produce Flame.